Brave fencer musashi voice actors
Characters were illustrated by Tetsuya Nomura but were designed by Koji Matsuoka (a common misconception is the former being responsible for both). Brave Fencer Musashi was scored by Tsuyoshi Sekito, a former Konami employee. Even if it was just a PSOne Classic release, I’d be happy just playing it on my Vita.Īnd hopefully, Square Enix avoids the pitfalls it fell into the last time it tried it to make a franchise out of this gem. The game involves real-time combat in a 3D environment, and features voice overs for most dialogue. I’m not usually one for remasters or remakes, but I’d like to see Musashi shine again someday. Square’s adventure game doesn’t change the world of video gaming, but its interconnected map, fun characters and voice acting, and criminally underrated soundtrack all come together to make a solid game worth revisiting every few years. Dare I say, I still prefer it to Ocarina of Time at least. Granted, the game came nowhere close to matching the impact of Ocarina of Time, but at least we got a solid adventure game out of it. Square, not wanting to be knocked down from its pedestal at the top of the gaming world, needed to counter such a landmark title with one of its own.īrave Fencer Musashi was the answer. Deep within the halls of Nintendo, Shigeru Miyamoto and his team of video game wizards were deep in spinning out yet another life-changing video game. In 1998, the whole world was talking about The Legend of Zelda: Ocarina of Time. For Mario Kart, it dropped out Chocobo Racing.Īnd it doesn’t take Sherlock Holmes to see what Brave Fencer Musashi was looking to counter. The result was a barrage of unique games that emulated classics of the era with the company’s own RPG twist and production values that only Square was capable of.įor Resident Evil, it produced Parasite Eve. For Metal Gear Solid,it made Vagrant Story. For SEGA’s dominance of the SHMUP genre, it developed Einhander. In 1998, the company was still soaring high after its success with Final Fantasy VII and smack dab in the middle of this weird experimental stage where it tried to break into absolutely every genre and counter every large hit other companies were putting out. To understand the brilliance of Brave Fencer Musashi, you need to have a little context of Square at the time. As marvelous of a game as you could ask for